NERVE
Virtual patients for practicing the neurological exam, used by medical and veterinary schools for more than a decade.

NERVE, the Neurological Examination Rehearsal Virtual Environment, gives students standardized practice interviewing, examining and diagnosing patients with cranial nerve disorders. These are conditions students rarely see in clinic and that standardized patients cannot imitate.
The project grew out of virtual human research at the University of Florida, funded by the National Library of Medicine, and became a web-delivered learning center and exam room studied with medical students at the University of Florida, UCF and the Medical College of Georgia. At UGA, the lab extended the idea to veterinary medicine with NERVE-Dawg, a virtual dog for cranial nerve assessment that later became an immersive VR exam (Frontiers in Virtual Reality, 2020).

Publications
- Development and use of an interactive computerized dog model to evaluate cranial nerve knowledge in veterinary students K Bogert, S Platt, A Haley, M Kent, G Edwards, H Dookwah, K Johnsen. Journal of veterinary medical education 43 (1), 26-32, 2016.
- Advancing virtual patient simulations through design research and interPLAY: part I: design and development A Hirumi, A Kleinsmith, K Johnsen, S Kubovec, M Eakins, K Bogert, .... Educational Technology Research and Development 64, 763-785, 2016.
- Advancing virtual patient simulations through design research and interPLAY: part II—integration and field test A Hirumi, T Johnson, RJ Reyes, B Lok, K Johnsen, DJ Rivera-Gutierrez, .... Educational technology research and development 64, 1301-1335, 2016.
- Virtual patient simulations and optimal social learning context: A replication of an aptitude–treatment interaction effect TR Johnson, R Lyons, R Kopper, KJ Johnsen, BC Lok, JC Cendan. Medical teacher 36 (6), 486-494, 2014.
- User response to the simulation of a virtual patient with cranial nerve injury C Lin, C Laserna, DS Lind, C Kalaria, T Aryal, B Lok, K Johnsen, .... Bio-Algorithms and Med-Systems 8 (1), 1, 2012.
- Effectiveness of Simulating a Cranial Nerve Examination Using a Virtual Patient and the Nintendo Wiimote (R) C Lin, C Laserna, DS Lind, C Kalaria, K Johnsen, J Waller, H Shah, .... NEUROLOGY 76 (9), A381-A381, 2011.
- NERVE-A three-dimensional patient simulation for evaluating cranial nerve function M Peden, JH Chuah, A Kotranza, K Johnsen, B Lok, J Cendan. MedEdPORTAL 7, 8255, 2011.
- Teaching Cranial Nerve Examination Using a Virtual Patient and the Nintendo Wiimote (R): Preliminary Evaluation C Kalaria, C Lin, K Johnsen, DS Lind, A Kotranza, C Laserna, T Aryal, .... NEUROLOGY 74 (9), A25-A25, 2010.
- NERVE-2: A Three-Dimensional Patient Simulation of Oculomotor Nerve Palsy M Peden, JH Chuah, A Kotranza, K Johnsen, B Lok, J Cendan. MedEdPORTAL 6, 8383, 2010.
- Simulation of a Virtual Patient with Cranial Nerve Injury Augments Physician-Learner Concern for Patient Safety. A Kotranza, J Cendan, K Johnsen, B Lok. Bio Algorithms Med Syst. 6 (11), 25-34, 2010.